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The Sony PlayStation version of Doom was a conversion of The Ultimate Doom and Doom II by Williams Entertainment. It was released on November 16, 1995 and ran with a modified version of the Doom engine used in the Atari Jaguar port. The PlayStation version of Final Doom was also released by the same team on October 1, 1996.
Multiplayer was unusual in that splitscreen was unavailable; two consoles had to be linked together instead. This made the multiplayer truer to the original, but it was done at the sacrifice of accessibility. Presumably two players (or more) running on one console would reduce the speed of the game dramatically.
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